The Injector is consumed immediately upon activation, but will naturally regenerate in 30 seconds, starting when the Injector is used, unless sped up by healing when already at maximum health with the deck's final perk.When below 50% health, the health restored is increased to 4 HP for every 4 points of damage taken. An orange overlay will appear around the player's health indicator during the effect's duration. The orange HUD overlay.Pressing the throwable key will immediately activate the Injector's six-second effect where every 4 points of damage taken will restore 3 HP. Perk upgrades will grant additional abilities to the Injector, such as enemy aggro attraction and increased health regeneration when close to bleedout.ĭLC owners spawn with one Injector charge, had they equipped it. Presumably, the Injector is loaded with morphine and/or a nondescript mixture of cocaine and other stimulants that, once consumed, will send the Kingpin into a state of great fury, allowing him to convert most of the damage taken during its six-second duration back into health. While equipped, it takes up the slot normally reserved for throwable weapons, but can be switched out if the player so chooses. The Kingpin Injector is a unique piece of kit of the Kingpin deck and is automatically equipped upon the deck being selected, unless the player hasn't unlocked the starter perk Bad Guy Coming Through yet.